Student+Audience


 * Student Audience:**



Students are 4th grade and 8th grade students, both and female, with a class size of 20 students and a media specialist to assist. The students are acquainted with technology. They come to computer class regularly, 4th grade, once a week, 8th grade daily. The students have ipods, cell phones, etc. They are very interested in technology and in particular computer games. They are used to information being at their fingertips and regularly “google it” for information.

By introducing the lesson as an introduction to writing their own gaming program and also allowing them to experience the job of computer programmers, the students are “hooked” and excited to proceed with the project.

Since this is a hands-on project, students are allowed to explore which is “a key role in Information Inquiry, allowing each student to take a leadership role and ownership of what will be learned and researched. Students develop a personalized interest in the topic through question development” (Callison, p.240).